C.M.
NANORUSH
NANORUSH is a high octane and intense first-person shooter that pins you up against an army of robots as you try to escape this factory that you have been trapped in. There are multiple weapons that you get to choose from and experiment with at the start of every level. Take cover that you can generate from the ground, fly high with your jetpack and sprint your way through to try to escape. Stay alive, be fast and get out!
Level 1
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Level 2



Level 3





My Role as Product Owner
This game was created by a small team in one college semester across two different classes. I came up with this idea when I first started college when we had to pitch a game idea. During these classes I was able to bring the idea to life.
I delegated tasks to team members so that everyone had something to do and nobody was spread thin. I tried my best to have people do tasks they wanted to do and excelled at. Making sure everyone stayed true to the vision throughout the process was harder than I thought, but I persevered and was the best leader I could be.
As far as actually getting my hands dirty, I helped design all of the levels in one way or another. I placed robots in certain places that could surprise and overwhelm the player. I fully designed the layouts of levels two and three. I populated the levels with decorations, added instructions so players aren't lost, and so they know how to actually escape to finish the game.